Interface Design Considerations for 3D and Augmented Virtual Learning Environments

This research paper was written as part of my participation in the graduate course Computer Interface Design for Learning at the George Washington University. Introduction Emerging technologies broaden the range of tools available for users to communicate, create, and access information. Display devices are no longer limited to computer monitors, projectors, speakers, and printers; the keyboard, […]

3D Virtual Learning Environments for Distance Education

This research paper was written as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Introduction 3D Virtual worlds are widely used in gaming and offer richly detailed immersive sensory experiences and, in multi-user scenarios, a means of communication with other users. Used for distance education, […]

Selected annotated articles on Augmented Reality and Gaming in education

Below is the content of a brief annotated bibliography I wrote for the graduate course Applying Educational Media and Technology at the George Washington University. Eisele-Dyrli, K. (2010). San Diego pilot: Latest test of augmented reality.(news update). District Administration, 46(6), 18. Eisele-Dyrli is a regular contributor to District Administration magazine, an industry magazine for district-level administrators. […]

Applications of Augmented Reality and Associated Technologies in Teaching and Learning

Introduction   Augmented Reality (AR) is the mid-point on a continuum between the real physical world around us, and the virtual digital world online superimposing information on our sensory experiences as we move through time and space (Milgram, 1994). Viewing physical objects through a mobile’s camera, AR uses image recognition, geo-location, the device’s accelerometer, and online […]

Augmented Reality in the Classroom

Augmented Reality My latest obsession is Augmented Reality. For the least year I've been getting my head wrapped around what it is, how it works, what it can do, how I could use it in the classroom, and understanding why it's more than a passing fad. Augmented Reality (AR) blends our personal sensory experiences with digital […]

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