What is an Edcamp? A Brief Introduction.

Wearable Technology Possibilities for Education

This  paper was written as part of my participation in the graduate course Educational Hardware Systems at the George Washington University. It is one of the required courses for the Education Technology Leadership concentration in the Master of Arts in Education and Human Development. Wearable Technology Possibilities for Education ABSTRACT Networked computing is radically changing how […]

Survey of Global Collaboration Tools presented using Microsoft Sway

Microsoft Sway I'm experimenting with Microsoft Sway, an application somewhat, a little, kinda, sorta like Powerpoint but much more interactive and more dynamic (in that it reformats content depending on the screen it is being displayed on). Users can search for, and embed content from a variety of other sources a little bit like Haiku […]

40% Cutbacks to IT Department -> What do you do?

This was created as part of my participation in the graduate course Educational Hardware Systems at the George Washington University. The scenario was to make a plan that addresses a 40% cutback in funding for IT in your enterprise. These are my thoughts... would love to read about your thoughts or experiences in the comments below.   […]

Literature Review: Professional Learning Networks

This literature review on professional learning networks was created as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. Introduction Organizations seeking to leverage the unique skills and knowledge of individual members create communication, collaboration, and information sharing networks. Formal networks let members share knowledge within a secure space […]

Understanding and Creating Professional Learning Networks (Video Abstract)

This video abstract on developing professional learning networks was created as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. Hanraets, I., Hulsebosch, J., & de Laat, M. (2011). Experiences of pioneers facilitating teacher networks for professional development. Educational Media International, 48(2), 85-99. doi:10.1080/09523987.2011.576513 O'Brien, M., Varga-Atkins, […]

Interface Design Considerations for 3D and Augmented Virtual Learning Environments

This research paper was written as part of my participation in the graduate course Computer Interface Design for Learning at the George Washington University. Introduction Emerging technologies broaden the range of tools available for users to communicate, create, and access information. Display devices are no longer limited to computer monitors, projectors, speakers, and printers; the keyboard, […]

3D Virtual Learning Environments for Distance Education

This research paper was written as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Introduction 3D Virtual worlds are widely used in gaming and offer richly detailed immersive sensory experiences and, in multi-user scenarios, a means of communication with other users. Used for distance education, […]

Selected annotated articles on Augmented Reality and Gaming in education

Below is the content of a brief annotated bibliography I wrote for the graduate course Applying Educational Media and Technology at the George Washington University. Eisele-Dyrli, K. (2010). San Diego pilot: Latest test of augmented reality.(news update). District Administration, 46(6), 18. Eisele-Dyrli is a regular contributor to District Administration magazine, an industry magazine for district-level administrators. […]

Future of Distance Education: Quick Gaze into the Crystal Ball

Distance Education is Where I Am I have been exploring Augmented Reality as a context/system for learning. With ubiquitous internet (information), accessibility of powerful mobile devices (means to access information), and innovations in interaction methods including physical gestures and the ability to use brain activity to control computers (ability to interact with information), learning need […]

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