Future of Distance Education: Quick Gaze into the Crystal Ball

Distance Education is Where I Am I have been exploring Augmented Reality as a context/system for learning. With ubiquitous internet (information), accessibility of powerful mobile devices (means to access information), and innovations in interaction methods including physical gestures and the ability to use brain activity to control computers (ability to interact with information), learning need [...]

Applications of Augmented Reality and Associated Technologies in Teaching and Learning

Introduction   Augmented Reality (AR) is the mid-point on a continuum between the real physical world around us, and the virtual digital world online superimposing information on our sensory experiences as we move through time and space (Milgram, 1994). Viewing physical objects through a mobile’s camera, AR uses image recognition, geo-location, the device’s accelerometer, and online [...]

Instructional package for delivering a "Creating a Twitter PLN" workshop

Introduction This package (PDF; 1.7mb) was created in fulfillment of course requirements for 6401 Instructional Design at George Washington University under the instruction of Prof. Ryan Watkins as part of the Graduate Certificate in Education and Human Development in eLearning. We were challenged to proceed through the instructional design process from beginning to end on [...]

Rethinking age restrictions for social media participation

Mr. 9 at my house is a Minecrafter and game player. He is into the culture of Minecraft including fan-made content like songs, poems, and YouTube video walkthroughs and strategy sharing. He recently asked for his own YouTube account so he could share his own content and participate in the ongoing conversation. Our own conversations [...]

Instructional Design Cartoon Style: Learner and Context Analysis

Instructional design is full of terms for every element of a learning experience. Occasionally I use little sketches to help me visualize and understand these concepts.  Don't use this for studying or as an authoritative source of information on instructional design. This comic illustrates elements of Context Analysis: Learner Analysis Learning Context and Learning Context [...]

What is #EdTech and Why Integrate? A Discussion Question.

"Post a brief paragraph with your definition of educational technology and your thoughts about why we should integrate technology into learning. " This discussion question was posed in a class I'm taking on Educational Media and Technology. Here is my response. How would you approach this? Educational technologies include both objects and strategies when they [...]

Considering Context for Instructional Technology

Instructional Technology (EdTech) First thing that comes to mind when we hear Instructional Technology is a computer, mobile device, or the internet. Technology has come to mean something with circuit boards. As tools that facilitate communication and engagement with content, we can fairly include base 10 blocks, alge-tiles, globes, microscopes, paint brushes, and any other [...]

Augmented Reality in the Classroom

Augmented Reality My latest obsession is Augmented Reality. For the least year I've been getting my head wrapped around what it is, how it works, what it can do, how I could use it in the classroom, and understanding why it's more than a passing fad. Augmented Reality (AR) blends our personal sensory experiences with digital [...]

Index of Student Focused Assessment Series

Overview Goal Setting Engagement Portfolio Growth Statements Student Led Conferences Forms    

Reflection & Self-evaluation forms for Student Focused Assessment Model (pt7)

Reflection & Self-Evaluation Forms This is a companion to the six articles on the assessment and reporting practice used at my school for the past 15 years or so. While things have evolved over time, and recent changes to our provincial reporting requirements are challenging the way we do things, this is a snapshot of [...]