Wearable Technology Possibilities for Education

This  paper was written as part of my participation in the graduate course Educational Hardware Systems at the George Washington University. It is one of the required courses for the Education Technology Leadership concentration in the Master of Arts in Education and Human Development. Wearable Technology Possibilities for Education ABSTRACT Networked computing is radically changing how […]

Epistemological Dissonance as a Barrier to eLearning

While it may appear that mobile adoption is limited and slow, I would argue that, given tablet computing really only took off when the iPad was introduced not quite five years ago, education is embracing mobile technology if not quickly and enthusiastically, then carefully and with some curiosity.   By the third quarter of 2014, […]

Understanding and Creating Professional Learning Networks (Video Abstract)

This video abstract on developing professional learning networks was created as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. Hanraets, I., Hulsebosch, J., & de Laat, M. (2011). Experiences of pioneers facilitating teacher networks for professional development. Educational Media International, 48(2), 85-99. doi:10.1080/09523987.2011.576513 O'Brien, M., Varga-Atkins, […]

Understanding "Performance Support" (Infographic)

This infographic on Performance Support was written as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. It summarizes chapter 6 of Beyond E-Learning by M. J. Rosenberg on Learning and Performance in the Context of Work. Click for full-sized image.     For the next couple of […]

Interface Design Considerations for 3D and Augmented Virtual Learning Environments

This research paper was written as part of my participation in the graduate course Computer Interface Design for Learning at the George Washington University. Introduction Emerging technologies broaden the range of tools available for users to communicate, create, and access information. Display devices are no longer limited to computer monitors, projectors, speakers, and printers; the keyboard, […]

3D Virtual Learning Environments for Distance Education

This research paper was written as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Introduction 3D Virtual worlds are widely used in gaming and offer richly detailed immersive sensory experiences and, in multi-user scenarios, a means of communication with other users. Used for distance education, […]

Distance Education Annotated Bibliography

I wrote this annotated bibliography as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Annotated Bibliography: Distance Education Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research Hew, K. F. and Cheung, W. S. (2010), Use […]

Role of Openness in Education: Article Summary

In the spirit of open learning, I'm sharing the notes I take while preparing for a research paper on Distance Learning. This post is about the article: On the role of openness in education: A historical reconstruction. by Sandra Peter and Markus Deimann made available under a Creative Commons Attribution 3.0 Unported License  On the role of openness […]

Future of Distance Education: Quick Gaze into the Crystal Ball

Distance Education is Where I Am I have been exploring Augmented Reality as a context/system for learning. With ubiquitous internet (information), accessibility of powerful mobile devices (means to access information), and innovations in interaction methods including physical gestures and the ability to use brain activity to control computers (ability to interact with information), learning need […]

Applications of Augmented Reality and Associated Technologies in Teaching and Learning

Introduction   Augmented Reality (AR) is the mid-point on a continuum between the real physical world around us, and the virtual digital world online superimposing information on our sensory experiences as we move through time and space (Milgram, 1994). Viewing physical objects through a mobile’s camera, AR uses image recognition, geo-location, the device’s accelerometer, and online […]

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