Four design considerations for connectivist learning spaces

Why Connectivism? Each year the number of students with access to mobile devices increases (Rideout, 2013). A 2011 UK study revealed one in five third grade students have their own mobile device, a ratio that narrowed to four in five for high school (Englander, 2011). Another study reported close to 40% of preschool children under […]

Mindfulness and Meditative Practice in Education

University of Manitoba professor of Education, Thomas Falkenberg is deeply involved in education for sustainable well-being. I recently read his article, "Teaching as Contemplative Professional Practice" in which he explores the benefits of mindfulness and ongoing self-awareness in the teaching profession. Training ourselves to be aware not just of our practice and strategies or our […]

"History of Education" what's it good for?

Herbst, J. (1999). The history of education: State of the art at the turn of the century in Europe and North America. Paedagogica Historica, 35(3). “… historians of education meant to be academic historians before they would consider their role in educational scholarship and professional training.” This statement was a revealing insight into historical scholarship. […]

When procedural change challenges organizational values: An open case study

This organizational learning case study was created as part of my participation in the graduate course Organizational Learning at Queen's University as part of the Graduate Diploma in Professional Inquiry leading to a Master of Education degree.  Organizational Learning Case Study A New Report Card While the doors of Prairie Lighthouse Middle School (PLMS) first […]

Wearable Technology Possibilities for Education

This  paper was written as part of my participation in the graduate course Educational Hardware Systems at the George Washington University. It is one of the required courses for the Education Technology Leadership concentration in the Master of Arts in Education and Human Development. Wearable Technology Possibilities for Education ABSTRACT Networked computing is radically changing how […]

Epistemological Dissonance as a Barrier to eLearning

While it may appear that mobile adoption is limited and slow, I would argue that, given tablet computing really only took off when the iPad was introduced not quite five years ago, education is embracing mobile technology if not quickly and enthusiastically, then carefully and with some curiosity.   By the third quarter of 2014, […]

Understanding and Creating Professional Learning Networks (Video Abstract)

This video abstract on developing professional learning networks was created as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. Hanraets, I., Hulsebosch, J., & de Laat, M. (2011). Experiences of pioneers facilitating teacher networks for professional development. Educational Media International, 48(2), 85-99. doi:10.1080/09523987.2011.576513 O'Brien, M., Varga-Atkins, […]

Understanding "Performance Support" (Infographic)

This infographic on Performance Support was written as part of my participation in the graduate course Learning Technologies & Organizations at the George Washington University. It summarizes chapter 6 of Beyond E-Learning by M. J. Rosenberg on Learning and Performance in the Context of Work. Click for full-sized image.     For the next couple of […]

Interface Design Considerations for 3D and Augmented Virtual Learning Environments

This research paper was written as part of my participation in the graduate course Computer Interface Design for Learning at the George Washington University. Introduction Emerging technologies broaden the range of tools available for users to communicate, create, and access information. Display devices are no longer limited to computer monitors, projectors, speakers, and printers; the keyboard, […]

3D Virtual Learning Environments for Distance Education

This research paper was written as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Introduction 3D Virtual worlds are widely used in gaming and offer richly detailed immersive sensory experiences and, in multi-user scenarios, a means of communication with other users. Used for distance education, […]

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