Distance Education Annotated Bibliography

I wrote this annotated bibliography as part of my participation in the graduate course Critical Issues in Distance Education at the George Washington University. Annotated Bibliography: Distance Education Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research Hew, K. F. and Cheung, W. S. (2010), Use […]

Selected annotated articles on Augmented Reality and Gaming in education

Below is the content of a brief annotated bibliography I wrote for the graduate course Applying Educational Media and Technology at the George Washington University. Eisele-Dyrli, K. (2010). San Diego pilot: Latest test of augmented reality.(news update). District Administration, 46(6), 18. Eisele-Dyrli is a regular contributor to District Administration magazine, an industry magazine for district-level administrators. […]

Role of Openness in Education: Article Summary

In the spirit of open learning, I'm sharing the notes I take while preparing for a research paper on Distance Learning. This post is about the article: On the role of openness in education: A historical reconstruction. by Sandra Peter and Markus Deimann made available under a Creative Commons Attribution 3.0 Unported License  On the role of openness […]

Future of Distance Education: Quick Gaze into the Crystal Ball

Distance Education is Where I Am I have been exploring Augmented Reality as a context/system for learning. With ubiquitous internet (information), accessibility of powerful mobile devices (means to access information), and innovations in interaction methods including physical gestures and the ability to use brain activity to control computers (ability to interact with information), learning need […]

Applications of Augmented Reality and Associated Technologies in Teaching and Learning

Introduction   Augmented Reality (AR) is the mid-point on a continuum between the real physical world around us, and the virtual digital world online superimposing information on our sensory experiences as we move through time and space (Milgram, 1994). Viewing physical objects through a mobile’s camera, AR uses image recognition, geo-location, the device’s accelerometer, and online […]

Instructional package for delivering a "Creating a Twitter PLN" workshop

Introduction This package (PDF; 1.7mb) was created in fulfillment of course requirements for 6401 Instructional Design at George Washington University under the instruction of Prof. Ryan Watkins as part of the Graduate Certificate in Education and Human Development in eLearning. We were challenged to proceed through the instructional design process from beginning to end on […]

Instructional Design Cartoon Style: Learner and Context Analysis

Instructional design is full of terms for every element of a learning experience. Occasionally I use little sketches to help me visualize and understand these concepts.  Don't use this for studying or as an authoritative source of information on instructional design. This comic illustrates elements of Context Analysis: Learner Analysis Learning Context and Learning Context […]

What is #EdTech and Why Integrate? A Discussion Question.

"Post a brief paragraph with your definition of educational technology and your thoughts about why we should integrate technology into learning. " This discussion question was posed in a class I'm taking on Educational Media and Technology. Here is my response. How would you approach this? Educational technologies include both objects and strategies when they […]

Does learning content differ from learning processes?

Planning for Learning Fair Warning: I don't know yet whether learning content differs from learning processes. There are no answers here, just more questions exploring whether traditional instructional design models can accommodate all. Whether we are traditional sage on the stage lecturers, or constructivist minded creators of learning environments, planning is an essential element of […]

Considering Context for Instructional Technology

Instructional Technology (EdTech) First thing that comes to mind when we hear Instructional Technology is a computer, mobile device, or the internet. Technology has come to mean something with circuit boards. As tools that facilitate communication and engagement with content, we can fairly include base 10 blocks, alge-tiles, globes, microscopes, paint brushes, and any other […]

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